James Bond 007: Quantum of Solace is a 2008 video game published by Activision. The game is based on the 2006 film Casino Royale and the 2008 film Quantum of Solace. Several different versions of the game were released across seven platforms, with the PlayStation 3, Xbox 360, Wii and Microsoft Windows designed as first-person shooters, and the PlayStation 2 and Nintendo DS as third-person shooters.
The first James Bond title published by Activision, Quantum of Solace was primarily developed by Treyarch and was ported later to other platforms by three other companies: Eurocom Beenox, and Vicarious Visions. [2] The game was released on October 31, 2008 in Europe and November 4, 2008 in North America. A separate tie-in platforming mobile game, simply titled Quantum of Solace'", was published by Sony Pictures Television International in November of the same year.
The game begins with James Bond kidnapping Mr. White, a member of the previously unknown criminal/terrorist organization Quantum. While he and M interrogate White, they are attacked by the traitorous MI6 agent Craig Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members and photographs them; among them is Dominic Greene, a well known environmentalist.
Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille then kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene it is revealed that Mr. White and Guy Haines are looking at MI6 debriefings and updates on 007's missions. The game ends with a short scene of Bond outside the house telling M that he's going in.
In the post credit scene, Bond tells Tanner that the briefcase containing the Casino Royale winnings is still missing and that they have been looking in the wrong place for it - ending the game on a unresolved cliffhanger.
The core gameplay in Quantum of Solace is that of a first-person shooter. Throughout the game, however, the view will switch to a third-person view to emphasize that the player is playing as James Bond. This third-person view will be used with a cover system and quick time events, among other scenarios. An example is using quick time events to chase Mollaka during a level that is a recreation of the construction site chase at the beginning of the Casino Royale film.
The DS version of the game is drastically different from its console counterparts. The game is played with the DS sideways and as such is not a first person shooter. Actions (such as firing a weapon) are done by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat. Bond's movements are controlled in a similar fashion to The Legend of Zelda: Phantom Hourglass, where the player drags the stylus around the touchscreen.
The Wii version of the game is developed by Beenox and features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: Conflict, Rush, Team Conflict and Team Rush. These have different ratings for each individual mode based on Mario Kart Wii's rating system. The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses Miis in a manner similar to Mario Kart Wii as well.
The PlayStation 2 version of the game (developed by Eurocom) is an over-the-shoulder third-person shooter, much like Everything or Nothing. This version, unlike the PlayStation 3 version, focuses mainly on Quantum of Solace, while the PS3 version mainly focuses on Casino Royale.
When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets (such as increased health or better accuracy) and attachments for weapons. The upgrades can be accumulated in any order, instead of in a set order, and are able to stack. [3]
The Wii's ranking system is the same as Mario Kart Wii Development [ ]
In May 2008, an official site for the game went live. Currently the site features video, pictures, weapons, story, concept art, and news regarding the Quantum of Solace movie and game, and more will be added as development continues and the release date nears. Treyarch has said that multiplayer will be a big part of the game and will reveal the multiplayer for the new Bond game later in the year. Leaked screenshots surfaced in early July. The official trailer appeared online July 15. A single-player demo was released exclusively for the PC on October 6, 2008, sponsored by Coke Zero, which is also featured in the game's pre-awareness online marketing campaign.
The music for the game was written by composer Christopher Lennertz, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the Hollywood Studio Symphony in Los Angeles at the [4] The game features a different theme song from that of the film, "When Nobody Loves You" (written by Richard Fortus and Kerli ; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice). The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the (pre-credits) car chase sequence from the film.